Search results for "human machine interface"

showing 2 items of 2 documents

An Electrooculography based Human Machine Interface for wheelchair control

2019

International audience; This paper presents a novel single channel Electrooculography (EOG) based efficient Human–Machine Interface (HMI) for helping the individuals suffering from severe paralysis or motor degenerative diseases to regain mobility. In this study, we propose a robust system that generates control command using only one type of asynchronous eye activity (voluntary eye blink) to navigate the wheelchair without a need of graphical user interface. This work demonstrates a simple but robust and effective multi-level threshold strategy to generate control commands from multiple features associated with the single, double and triple voluntary eye blinks to control predefined action…

Information transfermedicine.diagnostic_testbusiness.industryComputer scienceInterface (computing)0206 medical engineeringControl (management)Biomedical Engineering02 engineering and technologyElectrooculographyHuman Machine InterfaceEOG controlled wheelchairSingle channel BMI020601 biomedical engineeringWheelchairAssistive technologyAsynchronous communication0202 electrical engineering electronic engineering information engineeringmedicine[SDV.IB]Life Sciences [q-bio]/Bioengineering020201 artificial intelligence & image processingbusinessSimulationCommunication channelGraphical user interfaceBiocybernetics and Biomedical Engineering
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Interactive evolutionary multiobjective optimization with modular physical user interface

2022

© 2022 Copyright held by the owner/author(s). Incorporating the preferences of a domain expert, a decision-maker (DM), in solving multiobjective optimization problems increased in popularity in recent years. The DM can choose to use different types of preferences depending on his/her comfort, requirements, or the problem being solved. Most papers, where preference-based and interactive algorithms have been proposed, do not pay attention to the user interfaces and input devices. If they do, they use character or graphics-based preference input methods. We propose the option of using a physical or tactile input device that gives the DM a better sense of control over providing his/her preferen…

decision supportpäätöksentekotactile interfacepäättäjäthuman machine interfacepäätöksentukijärjestelmätohjaimetpreference informationmonitavoiteoptimointikäyttöliittymätalgoritmitihminen-konejärjestelmätinteraktiivisuusmulticriteria decision makingdecomposition-based MOEAtietojärjestelmätProceedings of the Genetic and Evolutionary Computation Conference Companion
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